Showing posts with label Published Work. Show all posts
Showing posts with label Published Work. Show all posts

Saturday, October 27, 2018

Black OPS III






































Black ops III work:
  • Spectre body 3 and head 6 "chrome": Hi-poly, Low-poly, Bakes, Textures
  • ZSF Robot: (*Head only) Hi-poly, Low-poly, Bakes, Textures
  • Rogue Soldier Diaz: (*upper body loadout only) Hi-poly, Low-poly, Bakes, Textures
    • under arms/hands by Pete Zoppi
    • various mags/under plate carrier kit-bashed from asset-library
  • NRC sniper vest and wrist device: Hi-poly, Low-poly, Bakes, Textures
  • Winslow Accord Robot: (*Head only) Hi-poly, Low-poly, Bakes, Textures
  • Various Multi-player theme Skins: All-maps created by me

Friday, March 6, 2015

CALL OF DUTY Advanced Warfare




Joining Sledgehammer so late in development meant a lot of kit-bashing,optimization and/or re-skin work. Here are some of the asset I did however have a hand in (clan war re-skin, bloodshed helmet HI-rez source model)
Hopefully I can find more released images to upload :)

Thursday, October 17, 2013

NBA 2k14 next gen



**for HD go to youtube link**











OMG indeed! man VC wooped some serious tail making this one.  A lot of hard spent hours went into this title I bled a lot for this project, I know the guys and gals involved made some huge sacrifices, the game looks amazing.

I was responsible for:
-Creating the Next-Gen Player Model
-UV layout
-Player Uniform Meshes
-Player Accessories Meshes
-Accessory Normal maps

Sunday, October 21, 2012

NBA2k13 Heads

Manu Ginobili
Steve Nash


Two of the 10 heads I was lucky enough to get the chance to work on for 2k13. Most of my time is spent these days doing expression deltas or corrective shape libraries. It was nice to get this little break as I started my career doing player likeness. I don't think my version of Nash made it in the final game, these things happen.

Thursday, October 20, 2011

NBA 2k11 In Game Heads

Dwyane Wade

Mike Dunleavy (Coach)


Mike Brown (Coach)

Captured with Marmoset toolbag

What an amazing experience it's been working at Visual Concepts. My first Job here at the studio was as part of the Character Pipeline for NBA 2k10 and 2k11. My primary job was to nail down Player likeness.  My responsibilities include;  Sculpting, Texturing and Baking of Player and Coach heads for in-game models.


*on NBA we don't have scan data available, only photos to work from*
*Eye's are shared assests,*

maya
zbrush
photoshop
xnormal