Friday, November 24, 2017

click on thumbnail to see image



**dates listed do not reflect production date. I re-order posts manually**

Friday, August 12, 2016

 Black OPS III: (various screens found on the web)

1.Diaz: upper armor and various loadout gear. Hi poly,Game Geo and textures
2. GI Unit ZDF Robot Head: Hi poly, Game Geo and textues, ZDF faction theme body texture 
3.MP Specialist Spectre Chrome and Yellow Jacket. Hi poly, Game Geo and textures.

Friday, March 6, 2015

CALL OF DUTY Advanced Warfare

Joining Sledgehammer so late in development meant a lot of kit-bashing,optimization and/or re-skin work. Here are some of the asset I did however have a hand in (clan war re-skin, bloodshed helmet HI-rez source model)
Hopefully I can find more released images to upload :)

Saturday, October 4, 2014

Danny Trejo Caricature *Real-time model

The direction i was given was to make an exaggerated Danny trejo with realistic detail and texture work.
so much fun!! **stand-in hair**
Sculpting in Mudbox
Modeling in Maya
Retopo in 3dcoat
Texturing in photoshop
Captured in Marmoset

Thursday, October 2, 2014

(W.I.P.) Rorschach

Based on Dave Gibbons Original design Specs.          

Thursday, October 17, 2013

NBA 2k14 next gen

**for HD go to youtube link**

OMG indeed! man VC wooped some serious tail making this one.  A lot of hard spent hours went into this title I bled a lot for this project, I know the guys and gals involved made some huge sacrifices, the game looks amazing.

I was responsible for:
-Creating the Next-Gen Player Model
-UV layout
-Player Uniform Meshes
-Player Accessories Meshes
-Accessory Normal maps